With their ANC on and using the Signature Sound EQ preset, the Turtle Beach Stealth Pro have a bassy sound. They’re designed with first-person shooters (FPS) in mind, and their extra bass can help bring out sound effects like footsteps compared to a more flat and neutral sound profile like the Audeze Maxwell Wireless. However, dialogue-centric games like Final Fantasy XV have recessed and veiled voices, while soundtracks are punchy and boomy. Their sound also changes depending on if the ANC is on or off. Using the same Signature Sound preset. but with the ANC off results in a bit less low-bass but a touch more boom. However, the rest of the responses are largely similar. You can also see a comparison of all the EQ presets with ANC on and off here. Most deviation occurs in the bass range, though a slight change in the high-mid also affects the clarity of dialogue and instruments. Their companion software offers a graphic EQ and presets to help you customize their sound though.
If you want to further emphasize sound effects like footsteps, then you’ll want to try the ‘Superhuman Hearing’ feature. It has a slider to customize its level from 0-100%, helping you find the right balance for your preferences. The effect of this feature varies per game, though. While our sound measurements are taken with this feature off, we performed passes with this setting at 50% and 100% while using the EQ presets. We also subjectively tried this feature using Call of Duty: Warzone; there was an improvement in hearing footsteps and the localization of enemies. However, the rest of the audio takes a small hit in quality as the mix sounds muted and veiled.
Unfortunately, some users have reported a hissing sound while using the headphones via PC. These cans have a high noise floor, and adjusting the settings doesn’t fix it. We could also replicate this sound on Xbox; while it wasn’t noticeable in games, it was annoying when using the main menu. We also noticed warping in the bass range during our sweeps. It isn’t noticeable in music or gameplay, though. Some users have also reported that their Xbox variant’s volume doesn’t get very loud, even at max volume. Xbox could be limiting the headphones’ volume, but we can’t confirm this and are investigating. If you’ve encountered this issue, please let us know in the forums below, and we’ll update our review.